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Kuisje Huisje

...is a gamified tool that helps psychologists map out the protective network of children who deal with domestic violence.

About

Kuisje Huisje is a gamified tool that helps psychologists map out a child’s protective network.

The game is intended to support psychologists working with children who have experienced domestic violence, offering a clearer and more efficient way to understand the child’s protective environment.

Client

Developed within the Digital Arts & Entertainment (DAE) curriculum at Howest University of Applied Sciences, the project was created as a client assignment for Veilig Huis, part of the Flemish Department of Justice.

Trailer & Images

My Contributions

During development, I was responsible for designing and implementing several core gameplay systems and interactive features, including:

Gift-giving mechanic

Gameplay

Designed and implemented the gift interaction loop.

House cleaning mechanic

Gameplay

Developed the cleaning loop, interactions, and feedback.

NPC interactions + dialogue behaviour

Gameplay

Implemented interaction prompts and conversation behaviour.

Potion mechanic

Gameplay

Implemented potion interactions and their gameplay impact.

Wizard onboarding / tutorial sequence

Gameplay

Developed tutorial onboarding with guided steps and feedback.

World switching gameplay flow

Gameplay

Designed how/when the player swaps worlds and how the flow stays readable.

SFX + VFX integration

Polish

Hooked up sound and visual effects to gameplay events.

Core gameplay logic

Systems

Implemented key logic for NPC conversations, house assignments, and house-cleaning interactions.

Item interaction + object behaviours

Systems

Built reusable interaction + behaviour logic for in-world objects.

World transition system + VFX

Systems

Built the transition pipeline and visual transition effects between worlds.

Player action logging

Tools

Created a logging system to track gameplay events for analysis by the psychiatrist.

Animated book page flip

UI

Implemented the page-flip animation used in the in-game book.

Our Team

Colin Beerens

Colin Beerens

Programmer + Artist