Gift-giving mechanic
Designed and implemented the gift interaction loop.
...is a gamified tool that helps psychologists map out the protective network of children who deal with domestic violence.
Kuisje Huisje is a gamified tool that helps psychologists map out a child’s protective network.
The game is intended to support psychologists working with children who have experienced domestic violence, offering a clearer and more efficient way to understand the child’s protective environment.
Developed within the Digital Arts & Entertainment (DAE) curriculum at Howest University of Applied Sciences, the project was created as a client assignment for Veilig Huis, part of the Flemish Department of Justice.





During development, I was responsible for designing and implementing several core gameplay systems and interactive features, including:
Designed and implemented the gift interaction loop.
Developed the cleaning loop, interactions, and feedback.
Implemented interaction prompts and conversation behaviour.
Implemented potion interactions and their gameplay impact.
Developed tutorial onboarding with guided steps and feedback.
Designed how/when the player swaps worlds and how the flow stays readable.
Hooked up sound and visual effects to gameplay events.
Implemented key logic for NPC conversations, house assignments, and house-cleaning interactions.
Built reusable interaction + behaviour logic for in-world objects.
Built the transition pipeline and visual transition effects between worlds.
Created a logging system to track gameplay events for analysis by the psychiatrist.
Implemented the page-flip animation used in the in-game book.